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Vinci rise of legends
Vinci rise of legends








vinci rise of legends

For me, the Vinci seemed to be the most flexible: some very powerful large units were supplemented by the ability to quickly raise a light army for rushing or emergencies. During our online play sessions I tried my hand at all three of the game's races. Often it depends on the map: close, wide-open maps will be determined by quick and furious attacks rather than a prolonged build-up. As for those superunits, Train says that they really only come into play about 20% of the time when serious players are going at it. Is it as finely tuned as RTS classics like Starcraft? We'll put that to the test when we play the final game for review the tweaking continues even today. Their feedback over the last four or five months has led to big changes to rebalance the game. These seasoned testers and pro gamers can sniff out holes in a game design like trained bloodhounds. The Cuotl can build a floating building! But here the team at Big Huge Games has an ace up their sleeves: Microsoft has an elite group of hardcore RTS game testers on standby. I asked Train about the challenge of balancing such a game - particularly after I saw just how devastating the high-end superunits were. Vinci military disctricts open fire as lumbering Cuotl units close in for the kill.










Vinci rise of legends